This exotic [Lamborghini Murcielago] car might not be exactly the hottest model from Lamborghini series but it is definitely one of my few favorites. This 3D model features a stock model with black glossy paint and chrome rims. The project took about a week in Autodesk Maya, rendering using built-in Mental Ray. Here are some progress highlights:
- After cutting out blue prints of the car perfectly from The-Blueprints.com, I started out using NURBS Curves to sketch out the blue prints. With cars, I normally start out from the rim lines. (Image 1)
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Image 1 |
- Knowing the model will be symmetric, I only try to model half of the car from then on. Here is the frame work of the NURBS Curves converted to polygons. (Image 2)
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Image 2 |
- From then, I kept on adding details and refinements to the frameworks. (Image 3,4,5)
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Image 3 |
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Image 4 |
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Image 5 |
- More details all around the car are then made including the windows' frames, the windows, the door lock, the exhaust, etc (Image 6,7)
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Image 6 |
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Image 7 |
- Last but not least, I spent a good day researching references to make the rim. Mathematically, I divided the rim into 5 symmetric parts from which I later duplicate them. I was quite happy with the result. (Image 8,9,10)
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Image 8 |
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Image 9 |
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Image 10 |
Summary:
- Model: 3D Lamborghini Murcielago
- Modeler: Dewey Tran
- Software used: Photoshop, Maya
- Time: ~7 days
- Effort: Not extremely hard but definitely not easy, wish I had a real model to look at instead of pictures. Had fun the whole time though
- Technique: Polygon modeling
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